Publication:
A novel UML-based methodology for modeling adventure-based educational games

Loading...
Thumbnail Image

Publication date

Reading date

Event date

Start date of the public exhibition period

End date of the public exhibition period

Authors

Medina Medina, Nuria
Urbieta, Matías
Lliteras, Alejandra B.
Mora García, Antonio

Advisors

Authors of photography

Person who provides the photography

Journal Title

Journal ISSN

Volume Title

Publisher

Elsevier
Export

Research Projects

Organizational Units

Journal Issue

Abstract

In the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the classroom, a few methodological efforts have been conducted in order to involve pedagogues or educators in the design loop of these games or, one step further, include students in the co-design process to promote learning through design as a context. With this objective, this paper presents a set of metamodels that could facilitate the conceptual design of this type of games. To this end, a complete graphical notation based on the UML standard (with adaptations) is defined for representing the components of this type of games; having in mind to improve the collaboration between the team of educators/students and the technical team during the design process. Finally, the design diagrams defined during the production of a specific serious …

Doctoral program

Related publication

Research projects

Description

Bibliographic reference

Entertainment Computing, 2021, vol. 38, p. 100429

Photography rights