Publication:
A novel UML-based methodology for modeling adventure-based educational games

dc.contributor.authorPrieto de Lope, Rafael A.
dc.contributor.authorMedina Medina, Nuria
dc.contributor.authorUrbieta, Matías
dc.contributor.authorLliteras, Alejandra B.
dc.contributor.authorMora García, Antonio
dc.date.accessioned2025-02-03T11:52:46Z
dc.date.available2025-02-03T11:52:46Z
dc.date.issued2021
dc.description.abstractIn the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the classroom, a few methodological efforts have been conducted in order to involve pedagogues or educators in the design loop of these games or, one step further, include students in the co-design process to promote learning through design as a context. With this objective, this paper presents a set of metamodels that could facilitate the conceptual design of this type of games. To this end, a complete graphical notation based on the UML standard (with adaptations) is defined for representing the components of this type of games; having in mind to improve the collaboration between the team of educators/students and the technical team during the design process. Finally, the design diagrams defined during the production of a specific serious …
dc.description.sponsorshipDepartamento de Deporte e Informática
dc.format.mimetypeapplication/pdf
dc.identifier.citationEntertainment Computing, 2021, vol. 38, p. 100429
dc.identifier.urihttps://hdl.handle.net/10433/23071
dc.language.isoen
dc.publisherElsevier
dc.rights.accessRightsrestricted access
dc.subjectComputers and education. .
dc.subjectAdventure-based educational games
dc.subjectDesign tools and techniques
dc.subjectModelling language
dc.titleA novel UML-based methodology for modeling adventure-based educational games
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
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relation.isAuthorOfPublication.latestForDiscoveryf0cbf337-5ca1-4243-8bee-c7cf9cc1931f

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