RT Journal Article T1 A novel UML-based methodology for modeling adventure-based educational games A1 Prieto de Lope, Rafael A. A1 Medina Medina, Nuria A1 Urbieta, Matías A1 Lliteras, Alejandra B. A1 Mora García, Antonio K1 Computers and education. . K1 Adventure-based educational games K1 Design tools and techniques K1 Modelling language AB In the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the classroom, a few methodological efforts have been conducted in order to involve pedagogues or educators in the design loop of these games or, one step further, include students in the co-design process to promote learning through design as a context. With this objective, this paper presents a set of metamodels that could facilitate the conceptual design of this type of games. To this end, a complete graphical notation based on the UML standard (with adaptations) is defined for representing the components of this type of games; having in mind to improve the collaboration between the team of educators/students and the technical team during the design process. Finally, the design diagrams defined during the production of a specific serious … PB Elsevier YR 2021 FD 2021 LK https://hdl.handle.net/10433/23071 UL https://hdl.handle.net/10433/23071 LA en NO Entertainment Computing, 2021, vol. 38, p. 100429 NO Departamento de Deporte e Informática DS RIO RD May 10, 2026