Publication: Elements of gamification and new technologies in the service of modern didactics: teaching German as a foreign language for translation and interpretation
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Speech Technology
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The digital age and the era of accelerated technological progress are witnessing
significant changes in all branches of sciences. Modern didactics also
requires a constant adaptation of methodologies as well as the implementation
of the latest advances in cognitive sciences, such as neurodidactics and
experimental neurolinguistics, or machine translation or artificial intelligence
mechanisms (ChatGPT, Google translator, Deepl, etc.). Especially young
people need modern approaches in learning. Growing up in a digital world
and educated partly on video games, the new generation is more than ready
to put modern technologies into practice in education. The frequent spending
of young people in virtual space and social networks makes it necessary to include
elements of gamification and simulation of reality in the methodology
of education for more visible practice. This approach is in line with the postulates
of embodied learning (embodied learning — Shapiro & Stolz, 2019;
Grein, 2021). This learning methodology motivates students and offers experiences
such as: self-experience, being-in-the-real-world, which they are
so used to in everyday life as well. In this article we will discuss new possibilities
of incorporating this didactic approach and new technologies into the
methodology of foreign language teaching for future translators, whose field
of work is characterised by the need for direct practical application of acquired
knowledge, preferably already at the initial stage of training. Incorporating
gamification elements into teaching methodology is a great advantage for didactics
and can be applied in any of its fields.
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Speech Technology 3/2023






