Publication:
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis

dc.contributor.authorCrespo-Martínez, Esteban
dc.contributor.authorBueno Ávila, Salvador
dc.contributor.authorGallego Pereira, María Dolores
dc.date.accessioned2026-01-15T10:59:19Z
dc.date.available2026-01-15T10:59:19Z
dc.date.issued2024-08
dc.description.abstractIn the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to complete a systematic literature review. In this regard, 1458 research studies were initially identified, from which 171 were considered eligible for a quantitative synthesis and only 65 for a meta-analysis. Consequently, the textometric analysis was performed with the IRAMUTEQ software. The analysis allowed the location of six clusters, summarizing the characteristics of a serious game that engages and motivates players in entrepreneurial education.
dc.description.sponsorshipDepartamento de Organización de Empresas y Marketing
dc.format.mimetypeapplication/pdf
dc.identifier.citationCrespo-Martinez, E., Bueno, S., & Gallego, M. D. (2024). Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis. Games and Culture, 0(0). https://doi.org/10.1177/15554120241273392
dc.identifier.doi10.1177/15554120241273392
dc.identifier.urihttps://hdl.handle.net/10433/25589
dc.language.isoen
dc.publisherSage
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectSerious games
dc.subjectVideo game
dc.subjectComputer game
dc.subjectEntrepreneurship game
dc.subjectSystematic Literature Review
dc.titleTaxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis
dc.typejournal article
dc.type.hasVersionAM
dspace.entity.typePublication
relation.isAuthorOfPublication8839e164-1301-4493-8af6-2df45f4e390d
relation.isAuthorOfPublication8536f6e2-8176-4bbb-82b3-d3a424b5958b
relation.isAuthorOfPublication.latestForDiscovery8839e164-1301-4493-8af6-2df45f4e390d

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