Publication: Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis
| dc.contributor.author | Crespo-Martínez, Esteban | |
| dc.contributor.author | Bueno Ávila, Salvador | |
| dc.contributor.author | Gallego Pereira, María Dolores | |
| dc.date.accessioned | 2026-01-15T10:59:19Z | |
| dc.date.available | 2026-01-15T10:59:19Z | |
| dc.date.issued | 2024-08 | |
| dc.description.abstract | In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to complete a systematic literature review. In this regard, 1458 research studies were initially identified, from which 171 were considered eligible for a quantitative synthesis and only 65 for a meta-analysis. Consequently, the textometric analysis was performed with the IRAMUTEQ software. The analysis allowed the location of six clusters, summarizing the characteristics of a serious game that engages and motivates players in entrepreneurial education. | |
| dc.description.sponsorship | Departamento de Organización de Empresas y Marketing | |
| dc.format.mimetype | application/pdf | |
| dc.identifier.citation | Crespo-Martinez, E., Bueno, S., & Gallego, M. D. (2024). Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis. Games and Culture, 0(0). https://doi.org/10.1177/15554120241273392 | |
| dc.identifier.doi | 10.1177/15554120241273392 | |
| dc.identifier.uri | https://hdl.handle.net/10433/25589 | |
| dc.language.iso | en | |
| dc.publisher | Sage | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en |
| dc.rights.accessRights | open access | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Serious games | |
| dc.subject | Video game | |
| dc.subject | Computer game | |
| dc.subject | Entrepreneurship game | |
| dc.subject | Systematic Literature Review | |
| dc.title | Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis | |
| dc.type | journal article | |
| dc.type.hasVersion | AM | |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 8839e164-1301-4493-8af6-2df45f4e390d | |
| relation.isAuthorOfPublication | 8536f6e2-8176-4bbb-82b3-d3a424b5958b | |
| relation.isAuthorOfPublication.latestForDiscovery | 8839e164-1301-4493-8af6-2df45f4e390d |
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