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Analysis of the impact of using a gamified App for spanish spelling practice in primary education

dc.contributor.authorVázquez Cano, Esteban
dc.contributor.authorFombona Cadavieco, Javier
dc.contributor.authorMorales Cevallos, María Belén
dc.contributor.authorLópez Meneses, Eloy
dc.date.accessioned2025-01-15T13:41:57Z
dc.date.available2025-01-15T13:41:57Z
dc.date.issued2025-01-02
dc.descriptionThis work has been developed within the framework of the «Proof of Concept» Project entitled: «GAUBI-ORTO. Evaluation of a digital model and application for sustainable, ubiquitous and gamified learning of Spanish spelling in Primary Education» (PDC2022- 133185-I00). State Program to Promote Scientific-Technical Research and its Transfer, of the State Plan for Scientific and Technical Research and Innovation. Ministry of Science and Innovation (Spain). Funded by the European Union-Next Generation EU.
dc.description.abstractThis study evaluates the impact of GAUBI, a gamified app designed for Spanish spellingpractice in primary education, using a quasi-experimental pretest-posttest design with 114 fourth-grade students. Participants were divided into three groups: traditional methods (control group),app use in classrooms (experimental group 1), and app use at home (experimental group 2). The appfeatured levels of arcade, research, and interactive fiction gameplay, scaling cognitive challenges toenhance learning. The intervention spanned three weeks, with participants engaging in structuredapp-based or traditional spelling exercises. Results showed that the group using the app at homeachieved significantly higher spelling accuracy than those using traditional methods or app-onlyclassroom approaches. Statistical analyses confirmed the superior effectiveness of home-based appuse. The Binomial Effect Size Display highlighted notable improvements in specific spellingcategories, such as complex letter combinations and accent rules. Discussion centered on thebenefits of integrating gamification and ubiquitous learning tools in education, emphasizing theapp’s adaptability and immediate feedback, which encouraged independent learning and sustainedmotivation. The study advocates for blending traditional and gamified approaches to fostercomprehensive spelling competence, supporting educators with analytics-driven insights. Theresearch underscores the app's potential to address broader curricular goals, including sustainabledevelopment objectives
dc.description.sponsorshipDepartamento de Educación y Psicología Social. Universidad Pablo de Olavide
dc.format.mimetypeapplication/pdf
dc.identifier.citationAnálisis del impacto del uso de una aplicación gamificada para la práctica de la ortografía en español en Educación Primaria. (2025). Revista Latinoamericana De Tecnología Educativa - RELATEC, 24(1), 9-28. https://doi.org/10.17398/1695-288X.24.1.9
dc.identifier.doi10.17398/1695-288X.24.1.9
dc.identifier.urihttps://hdl.handle.net/10433/22348
dc.language.isoen
dc.publisherUniversidad de Extremadura
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGamification
dc.subjectSpelling Instruction
dc.subjectMobile Learning
dc.subjectPrimary Education
dc.subjectEducationalTechnology
dc.titleAnalysis of the impact of using a gamified App for spanish spelling practice in primary education
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
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relation.isAuthorOfPublication20f36a91-68d9-4a04-8c81-64e9b213ce71
relation.isAuthorOfPublication.latestForDiscoveryca8f0124-ca66-4e5d-b57e-152e0ba051da

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