Publication:
Gamification and sustainable tourism: analysing the educational potential of Find the Seasouls for new generations

Loading...
Thumbnail Image

Publication date

Reading date

Event date

Start date of the public exhibition period

End date of the public exhibition period

Advisors

Authors of photography

Person who provides the photography

Journal Title

Journal ISSN

Volume Title

Publisher

Emerald Publishing Limited
Export

Research Projects

Organizational Units

Journal Issue

Abstract

Purpose – This article analyses Find the Seasouls, a video game created by Turismo de Canarias on the Roblox platform, as an innovative tool to promote sustainable tourism among the Alpha and Z generations. It is proposed to interpret it not only as a promotional action but also as an educational experience that contributes to forming more conscious future tourists through playful, emotional and collaborative dynamics. Design/methodology/approach – Through a theoretical-conceptual approach, the Stimulus–Organism–Response (S-O-R) model is applied to examine how the game’s stimuli (environmental narrative, ecological challenges and social interactions) generate cognitive and emotional responses in users. The analysis is based on the narrative, ecological and participatory design of the video game, in relation to theories of gamification, situated learning and environmental education. Findings – The study reveals that Find the Seasouls can foster learning, environmental empathy and collective engagement, stimulating pro-environmental attitudes and sustainable behavioural intentions, reinforcing the construction of the tourist as an agent of change and fostering digital communities linked to real destinations. Originality/value – This paper offers an interdisciplinary approach between tourism, sustainability and video games. It provides a novel theoretical basis for investigating the educational and behavioural impact of gamified experiences applied to responsible tourism.

Doctoral program

Related publication

Research projects

Description

Bibliographic reference

Sánchez-Sánchez FJ, Sánchez-Sánchez AM (2025;), "Gamification and sustainable tourism: analysing the educational potential of Find the Seasouls for new generations". Journal of Tourism Futures, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/JTF-06-2025-0169

Photography rights