Publication: Cuestionario sobre actitudes y concepciones en los videojuegos y su implicación didáctica en el aula de ciencias (CVJ/AC): características psicométricas
Loading...
Identifiers
Publication date
Reading date
Event date
Start date of the public exhibition period
End date of the public exhibition period
Authors
Lorca Marín, Antonio Alejandro
Cuenca López, José María
Vázquez Bernal, Bartolomé
Advisors
Authors of photography
Person who provides the photography
Journal Title
Journal ISSN
Volume Title
Publisher
Universidad Pablo de Olavide
Abstract
El horizonte en el que se enmarca este trabajo, se encuentra la de presentar la construcción del cuestionario sobre actitudes y concepciones en los videojuegos y su implicación didáctica en el aula de ciencias (CVJ/AC). Bajo éste se encuentra el interrogante de partida de conocer las características y gustos que presentan los docentes en formación inicial y en ejercicio respecto al uso de los videojuegos, de cara a un uso de éste recurso en la formación inicial del profesorado. EL CVJ/AC se encuadra en una línea de trabajos que pasan por conocer de manera pormenorizada el videojuego y su aplicabilidad en la docencia, desde distintas perspectivas. Las TICs en general han tenido una notable y rápida incursión en el mundo académico (Area-Moreira, 2005, 2011), así como los videojuegos en particular (Pindado, 2005). No obstante el tratamiento de los videojuegos en el aula de ciencias experimentales es más escaso, y los que hay son de corte experiencial y divulgativo (Cañas, Martín-Díaz y Nieda, 20017; González y Blanco, 2008; Almenar et al., 2009; Kahne et al., 2009; Abella y Gacía, 2010; Lacasa, 2011). Por tanto, existe una necesidad de profundizar sobre este recurso y en esta área, con la finalidad de generar modelos de buenas prácticas y su implantación en el aula de ciencias experimentales.
The horizon on which this paper is framed, is to present the construction of the questionnaire on attitudes and ideas in video games and educational involvement in the science classroom (CVJ/AC). Below this is the question of starting to know the characteristics and tastes that have teachers in initial training and exercise on the use of video games, in order to use this resource in initial teacher training. The CVJ/AC is part of a line of work that go in knowing in detail the game and its applicability in teaching, from different perspectives. ICT in general have had a remarkable and rapid foray into academia (Area-Moreira, 2005, 2011) and in particular video games (Pindado, 2005). However the treatment of video games in the classroom of experimental science is scarce, and there are experiential and informative court (Cañas, Martin-Diaz and Nieda, 2007; Gonzalez and White, 2008; Almenar et al, 2009; Kahne et al, 2009; Abella and García, 2010; Lacasa, 2011). Therefore, there is a need to deepen this appeal and in this area, in order to generate best practice models and their implementation in the classroom of experimental sciences.
The horizon on which this paper is framed, is to present the construction of the questionnaire on attitudes and ideas in video games and educational involvement in the science classroom (CVJ/AC). Below this is the question of starting to know the characteristics and tastes that have teachers in initial training and exercise on the use of video games, in order to use this resource in initial teacher training. The CVJ/AC is part of a line of work that go in knowing in detail the game and its applicability in teaching, from different perspectives. ICT in general have had a remarkable and rapid foray into academia (Area-Moreira, 2005, 2011) and in particular video games (Pindado, 2005). However the treatment of video games in the classroom of experimental science is scarce, and there are experiential and informative court (Cañas, Martin-Diaz and Nieda, 2007; Gonzalez and White, 2008; Almenar et al, 2009; Kahne et al, 2009; Abella and García, 2010; Lacasa, 2011). Therefore, there is a need to deepen this appeal and in this area, in order to generate best practice models and their implementation in the classroom of experimental sciences.
Doctoral program
Related publication
Research projects
Description
URL del artículo en la web de la Revista: https://www.upo.es/revistas/index.php/IJERI/article/view/3431
Bibliographic reference
IJERI: International journal of Educational Research and Innovation, ISSN-e 2386-4303, n. 11, 2019, págs. 101-120




