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Designing educational games: key elements and methodological approach

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Medina Medina, Nuria
Montes Soldado, Rosana
Mora García, Antonio
Gutiérrez-Vela, Francisco Luis

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IEEE
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Serious games, especially educational video games, have proliferated in recent years. Despite this, there are very few methodological proposals capable of addressing the design of all the key elements of an educational video game. To deal with this discrepancy, this paper presents a methodology divided into five phases: startup, design, production, test, and post-production; focusing on the design phase of educational games. The design phase structures an educational video game in acts, scenes, scenarios, actions and dialogues; and defines the modeling tasks and generated artifacts which have to be carried out in each step of the process.

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2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)

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