Publication:
Engaging shoppers through mobile apps: the role of gamification

dc.contributor.authorDe Canio, Francesca
dc.contributor.authorFuentes Blasco, María
dc.contributor.authorMartinelli, Francesca
dc.date.accessioned2024-02-05T10:47:08Z
dc.date.available2024-02-05T10:47:08Z
dc.date.issued2021-07-21
dc.descriptionMaria Fuentes-Blasco acknowledges the financial support from SEJ-601 “(IMEGS)”.
dc.description.abstractPurpose The purpose of this paper is to examine the influence of several intrinsic motivations driving consumers' intention to buy using a mobile app, namely: shopping gamification, focussed attention, shopping enjoyment and socialness, through the mediating role of shopping engagement. The online shopping experience is investigated in its dual role as direct driver of the intention to buy using a mobile app and as moderator of the shopping engagement – intention to buy using a mobile app path. Design/methodology/approach The empirical analysis was performed in China due to the extensive usage of mobile shopping apps amongst the Chinese population. A structural equation model was estimated on 893 valid and complete structured questionnaires collected amongst a sample of Chinese consumers. Findings Findings confirm that intrinsic motivations (i.e. shopping gamification, focussed attention, shopping enjoyment and socialness) indirectly influence the intention to buy using a mobile app channelled by shopping engagement. Most remarkably, results show that the online shopping experience positively moderates the shopping engagement – intention to buy using a mobile app path. Originality/value The novelty of the paper lies in the conceptual and empirical evidence provided on shopping gamification, within the retailing marketing domain. The study investigates other related intrinsic motivations that jointly with shopping gamification directly influence shopping engagement and indirectly impact mobile shopping intention. The paper provides insights into the moderating role of online shopping experience, a key aspect when the challenge concerning gamification is considered.
dc.description.sponsorshipUniversity of Modena and Reggio Emilia
dc.format.mimetypeapplication/pdf
dc.identifier.citationInternational Journal of Retail & Distribution Management, Vol. 49 No. 7, pp. 919-940
dc.identifier.doi10.1108/IJRDM-09-2020-0360
dc.identifier.issn0959-0552
dc.identifier.urihttps://hdl.handle.net/10433/19655
dc.language.isoen
dc.publisherEmerald Publishing Limited
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectMobile shopping
dc.subjectEngagement
dc.subjectGamification
dc.subjectPrevious online shopping experience
dc.titleEngaging shoppers through mobile apps: the role of gamification
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublicatione452e1a3-137e-481d-ab10-1b3ea6ddb571
relation.isAuthorOfPublication.latestForDiscoverye452e1a3-137e-481d-ab10-1b3ea6ddb571

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