Publication:
Uses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship

dc.contributor.authorCrespo-Martínez, Esteban
dc.contributor.authorBueno Ávila, Salvador
dc.contributor.authorGallego Pereira, María Dolores
dc.date.accessioned2026-01-15T10:52:57Z
dc.date.available2026-01-15T10:52:57Z
dc.date.issued2025-07
dc.descriptionAcceso al archivo embargado hasta 2 Julio 2027
dc.description.abstractThis study explores the use of serious games in education, specifically evaluating ATIC, a game designed to enhance entrepreneurship education. Using the Uses and Gratifications Theory, the research examines students' motivations and satisfaction across nine constructs: Enjoyment, Fantasy, Escapism, Security, Achievements, Self-recognition, Social Presence, Social Interaction, and Continuance Intention. A total of 666 students participated, with data collected through surveys, observations, and interviews. Results show that ATIC successfully engages students, offering both entertainment and valuable learning experiences, enhancing entrepreneurial knowledge, problem-solving, and critical thinking. The study offers insights for educators and developers on improving entrepreneurship education through games.
dc.description.sponsorshipDepartamento de Organización de Empresas y Marketing
dc.format.mimetypeapplication/pdf
dc.identifier.citationThe International Journal of Management Education Volume 23, Issue 2, July 2025, 101125
dc.identifier.doi10.1016/J.IJME.2024.101125
dc.identifier.urihttps://hdl.handle.net/10433/25588
dc.language.isoen
dc.publisherElsevier
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsembargoed access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGames
dc.subjectImproving classroom teaching
dc.subjectMedia in education
dc.subjectApplications in subject areas
dc.subjectPost-secondary education
dc.titleUses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship
dc.typejournal article
dc.type.hasVersionAM
dspace.entity.typePublication
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relation.isAuthorOfPublication8536f6e2-8176-4bbb-82b3-d3a424b5958b
relation.isAuthorOfPublication.latestForDiscovery8536f6e2-8176-4bbb-82b3-d3a424b5958b

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