RT Conference Proceedings T1 Using UML to Model Educational Games A1 Prieto de Lope, Rafael A. A1 Medina Medina, Nuria K1 Games K1 Unified modeling language K1 Proposals K1 Education K1 Avatars K1 Software K1 Adaptation models AB There has been a constant increase in the number of serious games. In recent years, they have become extremely important within the scientific community and their repercussions on industry have been reflected in exponential growth in terms of their economic impact. The term serious game covers an extremely wide range of video games all with very different purposes and with many different areas of application. One of the most prolific areas is the field of education and many research papers have highlighted the benefits of video games in the classroom. Despite the complexity of educational game development, however, mainly because of the communication difficulties that exist between the technical team and the teaching team, very little research has been conducted to find a suitable design language for both parties. This article proposes the use of formall software planning within the educational games community, concretely an adaptation of UML (Unified Modeling Language) to educational games. This proposal is illustrated with a graphic adventure that the authors are developing to help second grade primary school students with their reading comprehension. PB IEEE YR 2016 FD 2016 LK https://hdl.handle.net/10433/23076 UL https://hdl.handle.net/10433/23076 LA en NO 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES) (pp. 1-4). IEEE NO Departamento de Deporte e Informática DS RIO RD May 13, 2026