RT Journal Article T1 Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis A1 Crespo-Martínez, Esteban A1 Bueno Ávila, Salvador A1 Gallego Pereira, María Dolores K1 Serious games K1 Video game K1 Computer game K1 Entrepreneurship game K1 Systematic Literature Review AB In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to complete a systematic literature review. In this regard, 1458 research studies were initially identified, from which 171 were considered eligible for a quantitative synthesis and only 65 for a meta-analysis. Consequently, the textometric analysis was performed with the IRAMUTEQ software. The analysis allowed the location of six clusters, summarizing the characteristics of a serious game that engages and motivates players in entrepreneurial education. PB Sage YR 2024 FD 2024-08 LK https://hdl.handle.net/10433/25589 UL https://hdl.handle.net/10433/25589 LA en NO Crespo-Martinez, E., Bueno, S., & Gallego, M. D. (2024). Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education: A Systematic Literature Review with a Textometric Analysis. Games and Culture, 0(0). https://doi.org/10.1177/15554120241273392 NO Departamento de Organización de Empresas y Marketing DS RIO RD Apr 27, 2026