%0 Journal Article %A Linares, Manuela %A Gallego Pereira, María Dolores %A Bueno Ávila, Salvador %T Examining the User Engagement on Mind-Sport Online Games: A Social Cognitive Theory and Word-of-Mouth Based Model Proposal %D 2025 %U https://hdl.handle.net/10433/25289 %X Online gamers have increased exponentially in the last few years in all typesof online games, including mind-sport games. These games, like Bridge or Chess, havebeen traditionally played face-to-face. Nowadays more and more players prefer to useonline platforms to play mind-sport games. Previous studies have investigated differentaspects of online games and even a few on mind-sport games. However, the frameworksWOM (Word-of-Mouth) and SCT (Social Cognitive Theory) have been sparsely used in thiscontext. In this manner, the present article proposes two objectives: (1) using the SCT inorder to analyse the impact of the sociological factor on user engagement in mind-sportonline games and (2) analysing how the WOM affects user engagement in mind-sportonline games. Specifically, the proposed PLS-SEM model is defined by combining fiveconstructs from these frameworks: (1) health consciousness, (2) WOM and emotionalbehaviour, (3) self-efficacy, (4) cognitive engagement, and (5) behavioural intention. Thefindings reveal that health consciousness affects WOM and emotional behaviour in apositive way as players desire well-being. Also, WOM and emotional behaviour affectcognitive engagement, as positive comments encourage high-skill gamers in mind sports.Finally, this study shows how the environmental factor of SCT is represented by WOM andemotional behaviour in an indirect way and the personal factor represented by self-efficacyin a direct way to positively influence behaviour intention. %K Online games %K Mind-sport games %K Social Cognitive Theory (SCT) %K Word-of-Mouth (WOM) %K User engagement %~