Publication:
Design methodology for educational games based on graphical notations: Designing Urano

dc.contributor.authorPrieto de Lope, Rafael A.
dc.contributor.authorLópez Arcos, José Rafael
dc.contributor.authorMedina Medina, Nuria
dc.contributor.authorPaderewski. Patricia
dc.contributor.authorGutiérrez-Vela, F.L.
dc.date.accessioned2025-02-03T12:05:13Z
dc.date.available2025-02-03T12:05:13Z
dc.date.issued2017
dc.description.abstractSerious games, especially educational games, have proliferated in the last decade, with many proven benefits. However, there are very few methodological proposals for educational video game development, and the proposals analyzed in this paper display certain drawbacks that limit their application. This article therefore presents a new methodology for developing educational games based on graphical notations and divided in six phases: design of chapters, design of scenes (scenarios, characters, actions and dialogues), design of educational challenges in the game, design of the adaptation, design of the emotional experience and design of collaboration. This methodology seeks a balance between the overall and the detailed view required to create the game. In order to achieve this, the methodology moves between different levels of abstraction and deconstructs the process into phases and steps that structure this complex task and which can be understood by non-technical members of the multidisciplinary team. The methodology is applied to a video game that is currently in development and serves to illustrate the proposal. Furthermore, important concepts when designing the narrative of the story of the game and to evaluate it, including the expected emotional reactions, are discussed in this article.
dc.description.sponsorshipDepartamento de Deporte e Informática
dc.format.mimetypeapplication/pdf
dc.identifier.citationEntertainment Computing, vol. 18, p. 1-14.
dc.identifier.doi10.1016/j.entcom.2016.08.005
dc.identifier.urihttps://hdl.handle.net/10433/23073
dc.language.isoen
dc.publisherElsevier
dc.rights.accessRightsrestricted access
dc.subjectSerious games
dc.subjectEducational games
dc.subjectDevelopment methodology
dc.titleDesign methodology for educational games based on graphical notations: Designing Urano
dc.typejournal article
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublicationf0cbf337-5ca1-4243-8bee-c7cf9cc1931f
relation.isAuthorOfPublication.latestForDiscoveryf0cbf337-5ca1-4243-8bee-c7cf9cc1931f

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